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» Knowledge Base Compilation and the Language Design Game
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FDG
2009
ACM
14 years 3 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
DLOG
1996
13 years 10 months ago
Description Logic as Core Machinery for the Automatic Generation of Multilingual Technical Documents
Our project aims at the automatic generation of multilingual text for product maintenance and documentation from a structured knowledge representation. The language independent re...
Thorsten Liebig, Dietmar Rösner
KCAP
2005
ACM
14 years 2 months ago
Collecting paraphrase corpora from volunteer contributors
Extensive and deep paraphrase corpora are important for a variety of natural language processing and user interaction tasks. In this paper, we present an approach which i) collect...
Timothy Chklovski
DAC
2002
ACM
14 years 9 months ago
An energy saving strategy based on adaptive loop parallelization
In this paper, we evaluate an adaptive loop parallelization strategy (i.e., a strategy that allows each loop nest to execute using different number of processors if doing so is be...
Ismail Kadayif, Mahmut T. Kandemir, Mustafa Karak&...
CADE
2002
Springer
14 years 9 months ago
Reasoning with Expressive Description Logics: Theory and Practice
Abstract. Description Logics are a family of class based knowledge representation formalisms characterised by the use of various constructors to build complex classes from simpler ...
Ian Horrocks