We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Our project aims at the automatic generation of multilingual text for product maintenance and documentation from a structured knowledge representation. The language independent re...
Extensive and deep paraphrase corpora are important for a variety of natural language processing and user interaction tasks. In this paper, we present an approach which i) collect...
In this paper, we evaluate an adaptive loop parallelization strategy (i.e., a strategy that allows each loop nest to execute using different number of processors if doing so is be...
Ismail Kadayif, Mahmut T. Kandemir, Mustafa Karak&...
Abstract. Description Logics are a family of class based knowledge representation formalisms characterised by the use of various constructors to build complex classes from simpler ...