Sciweavers

602 search results - page 6 / 121
» Knowledge Base Compilation and the Language Design Game
Sort
View
ICCBR
2005
Springer
14 years 29 days ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ASPLOS
1994
ACM
13 years 11 months ago
Compiler Optimizations for Improving Data Locality
In the past decade, processor speed has become significantly faster than memory speed. Small, fast cache memories are designed to overcome this discrepancy, but they are only effe...
Steve Carr, Kathryn S. McKinley, Chau-Wen Tseng
MIE
2008
95views Healthcare» more  MIE 2008»
13 years 9 months ago
Diagnostic Games: from Adequate Formalization of Clinical Experience to Structure Discovery
A method of obtaining well-founded and reproducible results in clinical decision making is presented. It is based on "diagnostic games", a procedure of elicitation and fo...
Michael A. Shifrin, Eva I. Kasparova
ACHI
2009
IEEE
13 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...