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» Knowledge Base Compilation and the Language Design Game
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ASPLOS
2008
ACM
13 years 10 months ago
Communication optimizations for global multi-threaded instruction scheduling
The recent shift in the industry towards chip multiprocessor (CMP) designs has brought the need for multi-threaded applications to mainstream computing. As observed in several lim...
Guilherme Ottoni, David I. August
IBERAMIA
2010
Springer
13 years 7 months ago
Text-to-Text Surface Realisation Using Dependency-Tree Replacement
Surface realisation - the task of producing word strings from non-linguistic input data - has been the focus of a great deal of research in the field of data-to-text Natural Langu...
Eder Miranda de Novais, Thiago Dias Tadeu, Ivandr&...
AMW
2011
13 years 13 days ago
Subqueries in SPARQL
Subqueries are a poweful feature which allows to enforce reuse, composition, rewriting and optimization in a query language. In this paper we perform a comprehensive study of the i...
Renzo Angles, Claudio Gutierrez
AIIDE
2009
13 years 10 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
PRIMA
2007
Springer
14 years 3 months ago
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Multiagent Systems are potential computational systems for various practical applications, tools, and so on. Multiagent simulation is one of the remarkable application to evaluate ...
Shohei Yamane, Toru Ishida