The serious bugs and security vulnerabilities facilitated by C/C++'s lack of bounds checking are well known, yet C and C++ remain in widespread use. Unfortunately, C's a...
Santosh Nagarakatte, Jianzhou Zhao, Milo M. K. Mar...
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Upper bounds on worst-case execution times, which are commonly called WCET, are a prerequisite for validating the temporal correctness of tasks in a real-time system. Due to the e...
Abstract. In this paper, we show how the concepts of objects, components, features and agents are used today in the Agent Building Center (ABC) environment in order to marry the mo...
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...