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INFOCOM
2006
IEEE
15 years 10 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 9 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
KR
2004
Springer
15 years 9 months ago
Reasoning about Knowledge by Variable Forgetting
In this paper, we investigate knowledge reasoning within a simple framework called knowledge structure. We use variable forgetting as a basic operation for one agent to reason abo...
Kaile Su, Guanfeng Lv, Yan Zhang
TWC
2010
14 years 10 months ago
Efficient Spectrum Leasing via Randomized Silencing of Secondary Users
In this paper, a primary (licensed) user leases part of its resources to independent secondary (unlicensed) terminals in exchange for a tariff in dollars per bit, under the constra...
Rocco Di Taranto, Petar Popovski, Osvaldo Simeone,...
CHI
2001
ACM
16 years 4 months ago
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies ar...
Wayne D. Gray, Wai-Tat Fu