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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 10 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
SUM
2010
Springer
13 years 8 months ago
Event Modelling and Reasoning with Uncertain Information for Distributed Sensor Networks
CCTV and sensor based surveillance systems are part of our daily lives now in this modern society due to the advances in telecommunications technology and the demand for better sec...
Jianbing Ma, Weiru Liu, Paul Miller
SIGIR
2011
ACM
13 years 1 months ago
Mining tags using social endorsement networks
Entities on social systems, such as users on Twitter, and images on Flickr, are at the core of many interesting applications: they can be ranked in search results, recommended to ...
Theodoros Lappas, Kunal Punera, Tamás Sarlo...
AIIDE
2008
14 years 18 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IPMI
1999
Springer
14 years 2 months ago
The Distribution of Target Registration Error in Rigid-Body, Point-Based Registration
—Guidance systems designed for neurosurgery, hip surgery, spine surgery and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to accompl...
Jay B. West, J. Michael Fitzpatrick