This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
In this paper, we present GLARE, a domain-independent system for acquiring, representing and executing clinical guidelines. GLARE is characterized by the adoption of Artificial Int...
Paolo Terenziani, Stefania Montani, Alessio Bottri...
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
coarse procedures or very abstract frames from the point of view of algorithm, because some crucial issues like the representation, evolution, storage, and learning process of conc...
The Intelligent Database Interface (IDI) is a cache-based interface that is designed to provide Artificial Intelligence systems with efficient access to one or more databases on o...
Donald P. McKay, Timothy W. Finin, Anthony B. O'Ha...