We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in...
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
In the present paper we give account of an effort that aimed at the unification of the whole geometric preprocessing that preceded the wind tunnel readings with a realistic airpla...
Abstract: A triangulated network of mobile units is modelled by means of a graph transformation system in which graph nodes are labelled with geometric coordinates and edges are la...
The size and detail of graphics environments in everyday use has gone up considerably recently. Still, most applications use locally resident geometric content for rendering. In t...