Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Content Based Image Retrieval (CBIR) has become one of the most active research areas in computer science. Relevance feedback is often used in CBIR systems to bridge the semantic ...
Lijun Zhang, Chun Chen, Wei Chen, Jiajun Bu, Deng ...
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...