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» Labeling images with a computer game
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TMI
2010
217views more  TMI 2010»
13 years 2 months ago
A Generative Model for Image Segmentation Based on Label Fusion
We propose a nonparametric, probabilistic model for the automatic segmentation of medical images, given a training set of images and corresponding label maps. The resulting inferen...
Mert R. Sabuncu, B. T. Thomas Yeo, Koenraad Van Le...
FOCS
2006
IEEE
14 years 2 months ago
How to Play Unique Games Using Embeddings
In this paper we present a new approximation algorithm for Unique Games. For a Unique Game with n vertices and k states (labels), if a (1 − ε) fraction of all constraints is sa...
Eden Chlamtac, Konstantin Makarychev, Yury Makaryc...
ECCV
2010
Springer
14 years 28 days ago
SuperParsing: Scalable Nonparametric Image Parsing with Superpixels
This paper presents a simple and effective nonparametric approach to the problem of image parsing, or labeling image regions (in our case, superpixels produced by bottom-up segmen...
CHI
2006
ACM
14 years 8 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 10 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...