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AIIDE
2008
15 years 5 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
DAC
2009
ACM
16 years 3 months ago
Optimal static WCET-aware scratchpad allocation of program code
Caches are notorious for their unpredictability. It is difficult or even impossible to predict if a memory access will result in a definite cache hit or miss. This unpredictabilit...
Heiko Falk, Jan C. Kleinsorge
CHI
2009
ACM
16 years 3 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
144
Voted
RSP
2008
IEEE
182views Control Systems» more  RSP 2008»
15 years 9 months ago
From Application to ASIP-based FPGA Prototype: a Case Study on Turbo Decoding
ASIP-based implementations constitute a key trend in SoC design enabling optimal tradeoffs between performance and flexibility. This paper details a case study of an ASIP-based im...
Olivier Muller, Amer Baghdadi, Michel Jéz&e...
151
Voted
IUI
2006
ACM
15 years 8 months ago
Augmenting kitchen appliances with a shared context using knowledge about daily events
Networked appliances can simplify our lives, but interacting with them can be difficult in itself. KitchenSense is an early prototype of a networked kitchen full of sensors that u...
Chia-Hsun Jackie Lee, Leonardo Bonanni, José...