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CAEPIA
2005
Springer
14 years 3 months ago
Agent-Based Solutions for Natural Language Generation Tasks
When building natural language generation applications it is desireable to have the possibility of assembling modules that use different techniques for each one of the specific g...
Raquel Hervás, Pablo Gervás
KI
2008
Springer
13 years 9 months ago
Symbolic Classification of General Two-Player Games
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
Stefan Edelkamp, Peter Kissmann
IEAAIE
2005
Springer
14 years 3 months ago
Ontology-Based Natural Language Parser for E-Marketplaces
We propose an approach to Natural Language Processing exploiting knowledge domain in an e-commerce scenario. Based on such modeling an NLP parser is presented, aimed at translating...
Stefano Coppi, Tommaso Di Noia, Eugenio Di Sciasci...
GAMEON
2000
13 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AIIDE
2008
14 years 4 days ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas