When building natural language generation applications it is desireable to have the possibility of assembling modules that use different techniques for each one of the specific g...
Abstract. In this paper we present a new symbolic algorithm for the classification, i. e. the calculation of the rewards for both players in case of optimal play, of two-player gam...
We propose an approach to Natural Language Processing exploiting knowledge domain in an e-commerce scenario. Based on such modeling an NLP parser is presented, aimed at translating...
Stefano Coppi, Tommaso Di Noia, Eugenio Di Sciasci...
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...