Sciweavers

617 search results - page 17 / 124
» Language Games, Natural and Artificial
Sort
View
INDIASE
2009
ACM
14 years 2 months ago
Automated review of natural language requirements documents: generating useful warnings with user-extensible glossaries driving
We present an approach to automating some of the quality assurance review of software requirements documents, and promoting best practices for requirements documentation. The syst...
Prateek Jain, Kunal Verma, Alex Kass, Reymonrod G....
WOLLIC
2007
Springer
14 years 3 months ago
Symmetries in Natural Language Syntax and Semantics: The Lambek-Grishin Calculus
In this paper, we explore the Lambek-Grishin calculus LG: a symmetric version of categorial grammar based on the generalizations of Lambek calculus studied in Grishin [1]. The voca...
Michael Moortgat
MM
2004
ACM
165views Multimedia» more  MM 2004»
14 years 3 months ago
Minimal structures for stories
Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of eleme...
Nicolas Szilas, Jean-Hugues Réty
FLAIRS
1998
13 years 11 months ago
Action-Centered Communication with an Embedded Agent
In mostcases natural languageprocessingis seen as an isolated cognitive capability of a system. Languageunderstandingis often restricted to the mappingof natural languageexpressio...
Jan-Torsten Milde, Kornelia Peters, Simone Strippg...
AIIDE
2008
14 years 4 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...