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» Language Games, Natural and Artificial
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ATAL
2004
Springer
14 years 3 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
ATAL
2009
Springer
14 years 4 months ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...
ICALP
2009
Springer
14 years 10 months ago
Reachability in Stochastic Timed Games
We define stochastic timed games, which extend two-player timed games with probabilities (following a recent approach by Baier et al), and which extend in a natural way continuous-...
Patricia Bouyer, Vojtech Forejt
EVOW
2010
Springer
14 years 4 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
CSCLP
2007
Springer
14 years 4 months ago
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of ...
Krzysztof R. Apt, Francesca Rossi, Kristen Brent V...