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» Language Games, Natural and Artificial
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ATAL
2008
Springer
13 years 12 months ago
ERIC: a generic rule-based framework for an affective embodied commentary agent
We present ERIC, an affective embodied agent for realtime commentary in many domains. The underlying architecture is rulebased, generic, and lightweight
Martin Strauss 0002, Michael Kipp
AIIDE
2008
14 years 5 days ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
ECAI
2004
Springer
14 years 3 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
ECAI
2008
Springer
13 years 11 months ago
Coalition Structures in Weighted Voting Games
Abstract. Weighted voting games are a popular model of collaboration in multiagent systems. In such games, each agent has a weight (intuitively corresponding to resources he can co...
Edith Elkind, Georgios Chalkiadakis, Nicholas R. J...
AI
2004
Springer
13 years 9 months ago
On the computational complexity of qualitative coalitional games
We study coalitional games in which agents are each assumed to have a goal to be achieved, and where the characteristic property of a coalition is a set of choices, with each choi...
Michael Wooldridge, Paul E. Dunne