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» Language Games, Natural and Artificial
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ECAL
1999
Springer
14 years 2 months ago
Modelling the Evolution of Linguistic Diversity
Some recent Artificial Life models have attempted to explain the origin of linguistic diversity with varying conclusions and explanations. We posit, contrary to some existing Artif...
Daniel Livingstone, Colin Fyfe
AIIA
1991
Springer
14 years 1 months ago
FSS-WASTL: Interactive Knowledge Acquisition for a Semantic Lexicon
The following paper describes FSS-WASTL, a system for the acquisition of semantic knowledge within XTRA – a natural language access system to expert systems. Starting from user-...
Roman M. Jansen-Winkeln, Alassane Ndiaye, Norbert ...
ICAIL
2007
ACM
14 years 1 months ago
Deep semantic interpretations of legal texts
One of the main obstacles to progress in the field of artificial intelligence and law is the natural language barrier, but the technology of natural language processing has advanc...
L. Thorne McCarty
AIIDE
2009
13 years 11 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ECAI
2006
Springer
14 years 1 months ago
Natural and Intuitive Multimodal Dialogue for In-Car Applications: The SAMMIE System
We present SAMMIE, a laboratory demonstrator of an in-car showcase of a multimodal dialogue system developed in the TALK project5 in cooperation between DFKI/USAAR/BOSCH/BMW, to s...
Tilman Becker, Nate Blaylock, Ciprian Gerstenberge...