Sciweavers

617 search results - page 37 / 124
» Language Games, Natural and Artificial
Sort
View
AI
2010
Springer
13 years 6 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
AIIA
2007
Springer
14 years 4 months ago
English Querying over Ontologies: E-QuOnto
Relational database (DB) management systems provide the standard means for structuring and querying large amounts of data. However, to access such data the exact structure of the D...
Raffaella Bernardi, Francesca Bonin, Diego Calvane...
IVA
2001
Springer
14 years 2 months ago
Autonomous Avatars? From Users to Agents and Back
We describe the architecture of an interactive, “believable” agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, w...
Matthias Scheutz, Brigitte Römmer
AI
2008
Springer
13 years 8 months ago
MEBN: A language for first-order Bayesian knowledge bases
Although classical first-order logic is the de facto standard logical foundation for artificial intelligence, the lack of a built-in, semantically grounded capability for reasonin...
Kathryn B. Laskey
ECAI
1998
Springer
14 years 2 months ago
Metaprogramming Forced Moves
Knowledge about forced moves enables to select a small number of moves from the set of possible moves. It is very important in complex domains where search trees have a large branc...
Tristan Cazenave