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» Language Games, Natural and Artificial
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ASSETS
2008
ACM
13 years 12 months ago
Evaluation of a psycholinguistically motivated timing model for animations of american sign language
Using results in the psycholinguistics literature on the speed and timing of American Sign Language (ASL), we built algorithms to calculate the time-duration of signs and the loca...
Matt Huenerfauth
HRI
2007
ACM
14 years 1 months ago
Elements of a spoken language programming interface for robots
In many settings, such as home care or mobile environments, demands on users' attention, or users' anticipated level of formal training, or other on-site conditions will...
Tim Miller, Andrew Exley, William Schuler
ATAL
2008
Springer
13 years 12 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
MDAI
2005
Springer
14 years 3 months ago
Language Generation for Conversational Agent by Evolution of Plan Trees with Genetic Programming
As dialogue systems are widely demanded, the research on natural language generation in dialogue has raised interest. Contrary to conventional dialogue systems that reply to the us...
Sungsoo Lim, Sung-Bae Cho
EACL
2006
ACL Anthology
13 years 11 months ago
Generating Statistical Language Models from Interpretation Grammars in Dialogue Systems
In this paper, we explore statistical language modelling for a speech-enabled MP3 player application by generating a corpus from the interpretation grammar written for the applica...
Rebecca Jonson