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» Language Games, Natural and Artificial
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IEEEICCI
2003
IEEE
14 years 3 months ago
Mixing Semantic Networks and Conceptual Vectors: The Case of Hyperonymy
In this paper, we focus on lexical semantics, a key issue in Natural Language Processing (NLP) that tends to converge with conceptual Knowledge Representation (KR) and ontologies....
Violaine Prince, Mathieu Lafourcade
CEC
2008
IEEE
14 years 4 months ago
Path optimization for multiple objectives in directed graphs using genetic algorithms
Abstract— This paper presents a genetic algorithmic approach for finding efficient paths in directed graphs when optimizing multiple objectives. Its aim is to provide solutions...
Juan Rada, Ruben Parma, Wilmer Pereira
GPCE
2007
Springer
14 years 4 months ago
Preventing injection attacks with syntax embeddings
Software written in one language often needs to construct sentences in another language, such as SQL queries, XML output, or shell command invocations. This is almost always done ...
Martin Bravenboer, Eelco Dolstra, Eelco Visser
EVOW
2006
Springer
14 years 1 months ago
A Connectionist Architecture for the Evolution of Rhythms
In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms em...
João Magalhães Martins, Eduardo Reck...
HRI
2011
ACM
13 years 1 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...