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» Language Games, Natural and Artificial
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ICAT
2006
IEEE
14 years 4 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
AAAI
2007
14 years 10 days ago
Learning by Reading: A Prototype System, Performance Baseline and Lessons Learned
A traditional goal of Artificial Intelligence research has been a system that can read unrestricted natural language texts on a given topic, build a model of that topic and reason...
Ken Barker, Bhalchandra Agashe, Shaw Yi Chaw, Jame...
ICAIL
2007
ACM
14 years 1 months ago
Opinion mining in legal blogs
We perform a survey into the scope and utility of opinion mining in legal Weblogs (a.k.a. blawgs). The number of `blogs' in the legal domain is growing at a rapid pace and ma...
Jack G. Conrad, Frank Schilder
ECAI
2006
Springer
14 years 1 months ago
Logic Programs with Multiple Chances
Abstract. In human-like reasoning it often happens that different conditions, partially alternative and hierarchically structured, are mentally grouped in order to derive some conc...
Francesco Buccafurri, Gianluca Caminiti, Domenico ...
KI
2009
Springer
14 years 4 months ago
Robust Processing of Situated Spoken Dialogue
Spoken dialogue is notoriously hard to process with standard language processing technologies. Dialogue systems must indeed meet two major challenges. First, natural spoken dialogu...
Pierre Lison, Geert-Jan M. Kruijff