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SAC
2008
ACM
13 years 8 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
CHI
2010
ACM
14 years 3 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
CMC
1998
Springer
14 years 1 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...
SCP
2000
119views more  SCP 2000»
13 years 8 months ago
Automated compositional Markov chain generation for a plain-old telephone system
Obtaining performance models, like Markov chains and queueing networks, for systems of significant complexity and magnitude is a difficult task that is usually tackled using human...
Holger Hermanns, Joost-Pieter Katoen
CHI
2006
ACM
14 years 9 months ago
"Sketching" nurturing creativity: commonalities in art, design, engineering and research
icians or philosophers use abstract symbols to derive formulas or form proofs. Indeed, these sketches are structural geometric proofs, consistent with Plato's supposition that...
Kumiyo Nakakoji, Atau Tanaka, Daniel Fallman