Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
This chapter describes Hume: a functionally-based language for programming with bounded resource usage, including time and space properties. The purpose of the Hume language design...
This paper presents the participation of the semantic N-levels search engine SENSE at the CLEF 2009 Ad Hoc Robust-WSD Task. During the participation at the same task of CLEF 2008,...
Pierpaolo Basile, Annalina Caputo, Giovanni Semera...
Multimedia scheduling models provide a rich variety of tools for managing the synchronization of media like video and audio, but generally have an inflexible model for time itself...
The emergence of applications domains such as pervasive and autonomic computing has increased the need for customisation and dynamic adaptation of both distributed systems, and th...
Paul Grace, Eddy Truyen, Bert Lagaisse, Wouter Joo...