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PERCOM
2009
ACM
14 years 8 months ago
DiaSim: A Parameterized Simulator for Pervasive Computing Applications
Abstract--Pervasive computing applications involve both software concerns, like any software system, and integration concerns, for the constituent networked devices of the pervasiv...
Wilfried Jouve, Julien Bruneau, Charles Consel
CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
VISUALIZATION
1993
IEEE
13 years 11 months ago
Visualization of Time-Dependent Flow Fields
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
David A. Lane
POPL
2007
ACM
14 years 8 months ago
Dynamic heap type inference for program understanding and debugging
C programs can be difficult to debug due to lax type enforcement and low-level access to memory. We present a dynamic analysis for C that checks heap snapshots for consistency wit...
Ben Liblit, Chloë W. Schulze, Marina Polishch...

Publication
248views
13 years 4 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola