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EGH
2007
Springer
14 years 1 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
SOFTVIS
2005
ACM
14 years 1 months ago
Adding parallelism to visual data flow programs
Programming in parallel is an error-prone and complex task compounded by the lack of tool support for both programming and debugging. Recent advances in compiler-directed shared m...
Philip T. Cox, Simon Gauvin, Andrew Rau-Chaplin
IPPS
1997
IEEE
13 years 12 months ago
Interactive Visual Exploration of Distributed Computations
Program understanding is central to the development of distributed computations, from the initial coding phase, through testing and debugging, to maintenance and support. Our goal...
Delbert Hart, Eileen Kraemer
VL
1998
IEEE
130views Visual Languages» more  VL 1998»
13 years 12 months ago
SAM - An Animated 3D Programming Language
This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interact...
Christian Geiger, Wolfgang Müller 0003, Walde...
HPDC
2010
IEEE
13 years 8 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...