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SAC
2009
ACM
14 years 16 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CODES
2010
IEEE
13 years 5 months ago
Automatic memory partitioning: increasing memory parallelism via data structure partitioning
In high-level synthesis, pipelined designs are often restricted by the number of memory banks available to the synthesis system. Using multiple memory banks can improve the perfor...
Yosi Ben-Asher, Nadav Rotem
ICCSA
2007
Springer
14 years 2 months ago
ontoX - A Method for Ontology-Driven Information Extraction
Information Extraction (IE) is an important research field within the Artificial Intelligence community, for it tries to extract relevant information out of vast amounts of data....
Burcu Yildiz, Silvia Miksch
GPCE
2009
Springer
14 years 15 days ago
Advanced runtime adaptation for Java
Dynamic aspect-oriented programming (AOP) enables runtime adaptation of aspects, which is important for building sophisticated, aspect-based software engineering tools, such as ad...
Alex Villazón, Walter Binder, Danilo Ansalo...
PASTE
2010
ACM
14 years 29 days ago
Extracting compiler provenance from program binaries
We present a novel technique that identifies the source compiler of program binaries, an important element of program provenance. Program provenance answers fundamental questions...
Nathan E. Rosenblum, Barton P. Miller, Xiaojin Zhu