Sciweavers

179 search results - page 9 / 36
» Laplacian Surface Editing
Sort
View
SMI
2005
IEEE
14 years 1 months ago
Mesh Editing with an Embedded Network of Curves
We propose a new topological data structure for representing a set of polygonal curves embedded in a meshed surface. In this embedding, the vertices of the curve do not necessaril...
Wan-Chiu Li, Bruno Lévy, Jean-Claude Paul
IMR
2000
Springer
13 years 11 months ago
An Angle-Based Approach to Two-Dimensional Mesh Smoothing
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
Tian Zhou, Kenji Shimada
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CG
2008
Springer
13 years 7 months ago
Sketching contours
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
Johannes Zimmermann, Andrew Nealen, Marc Alexa
SGP
2007
13 years 10 months ago
Shape optimization using reflection lines
Many common objects have highly reflective metallic or painted finishes. Their appearance is primarily defined by the distortion the curved shape of the surface introduces in the ...
E. Tosun, Yotam I. Gingold, Jason Reisman, Denis Z...