In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...
We present a method to automatically extract spatio-temporal descriptions of moving objects from synchronized and calibrated multi-view sequences. The object is modeled by a time-...
: In order to synthesize distortionless texture on surfaces, we develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesiz...