Because large scienti c codes are rarely static objects, developers are often faced with the tedious task of accounting for discrepancies between new and old versions. In this pap...
David Abramson, Ian T. Foster, John Michalakes, Ro...
Large-area terrain visualization is important to multimedia and military applications. However, such a huge amount of terrain data is not easily able to process on a general perso...
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
In this paper, we present a component-based visual object tracker for mobile platforms. The core of the technique is a component-based descriptor that captures the structure and ap...
Perhaps surprisingly, no practical performance models exist for popular (and complex) client applications such as Adobe’s Creative Suite, Microsoft’s Office and Visual Studio...
Eno Thereska, Bjoern Doebel, Alice X. Zheng, Peter...