The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Abstract— In this paper, we propose a deformable-modeldriven method to recognize the state of hanging clothes using three-dimensional (3D) observed data. For the task to pick up ...
Yasuyo Kita, Toshio Ueshiba, Ee Sian Neo, Nobuyuki...