We study peer-to-peer multicast streaming, where a source distributes real-time video to a large population of hosts by making use of their forwarding capacity rather than relying...
Abstract—This paper describes the implementation of ARPPath (a.k.a. FastPath) bridges, a recently proposed concept for low latency bridges, in Linux/Soekris and OpenFlow/NetFPGA ...
We motivate and describe the problem of finding protocols for multiparty computations that only use a single broadcast round per computation (latency-free computations). We show t...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
As devices become more reliant on battery power, it is essential to design energy efficient protocols. While there is a vast amount of research into power save protocols for unicas...