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» Latticed Simulation Relations and Games
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GAMEON
2009
13 years 5 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
TSP
2008
90views more  TSP 2008»
13 years 7 months ago
Array-Based QR-RLS Multichannel Lattice Filtering
An array-based algorithm for multichannel lattice filtering is proposed. The filter is formed by a set of units that are adapted locally and concurrently using recursions that clos...
J. Gomes, V. A. N. Barroso
ATAL
2010
Springer
13 years 8 months ago
Strategy exploration in empirical games
Empirical analyses of complex games necessarily focus on a restricted set of strategies, and thus the value of empirical game models depends on effective methods for selectively e...
Patrick R. Jordan, L. Julian Schvartzman, Michael ...
NETGAMES
2006
ACM
14 years 1 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
NIPS
2001
13 years 9 months ago
The g Factor: Relating Distributions on Features to Distributions on Images
We describe the g-factor which relates probability distributions on image features to distributions on the images themselves. The g-factor depends only on our choice of features a...
James M. Coughlan, Alan L. Yuille