This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
An array-based algorithm for multichannel lattice filtering is proposed. The filter is formed by a set of units that are adapted locally and concurrently using recursions that clos...
Empirical analyses of complex games necessarily focus on a restricted set of strategies, and thus the value of empirical game models depends on effective methods for selectively e...
Patrick R. Jordan, L. Julian Schvartzman, Michael ...
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
We describe the g-factor which relates probability distributions on image features to distributions on the images themselves. The g-factor depends only on our choice of features a...