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CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 10 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
GAMEON
2008
13 years 10 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ACII
2007
Springer
14 years 3 months ago
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations ...
Ryan Shaun Joazeiro de Baker, Ma. Mercedes T. Rodr...
SAGT
2009
Springer
163views Game Theory» more  SAGT 2009»
14 years 3 months ago
Nash Equilibria and the Price of Anarchy for Flows over Time
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Ronald Koch, Martin Skutella
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser