Although steady progress has been made in recent stereo algorithms, producing accurate results in the neighborhood of depth discontinuities remains a challenge. Moreover, among th...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
A system for video on multiscopic 3D displays is considered where the data representation consists of multiview video plus scene depth. At most, 3 multiview video signals are bein...
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Abstract-- In this paper, we propose an H.264/AVC compliant bitdepth scalable coding solution. Our codec is capable of presenting an 8-bit AVC main profile or high profile base lay...