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CVPR
2003
IEEE
14 years 9 months ago
Surfaces with Occlusions from Layered Stereo
Although steady progress has been made in recent stereo algorithms, producing accurate results in the neighborhood of depth discontinuities remains a challenge. Moreover, among th...
Michael H. Lin, Carlo Tomasi
SIGGRAPH
2010
ACM
13 years 12 months ago
Apparent layer operations for the manipulation of deformable objects
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Takeo Igarashi, Jun Mitani
ICIP
2008
IEEE
14 years 1 months ago
Intermediate view interpolation based on multiview video plus depth for advanced 3D video systems
A system for video on multiscopic 3D displays is considered where the data representation consists of multiview video plus scene depth. At most, 3 multiview video signals are bein...
Aljoscha Smolic, Karsten Müller, Kristina Dix...
GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
ICMCS
2007
IEEE
122views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Bit Depth Scalable Coding
Abstract-- In this paper, we propose an H.264/AVC compliant bitdepth scalable coding solution. Our codec is capable of presenting an 8-bit AVC main profile or high profile base lay...
Yuwen Wu, Yongying Gao, Ying Chen