We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levelsof-detail tetrahedra. The framework is generated through a...
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. ...
Peter Rautek, Stefan Bruckner, M. Eduard Grölle...
zation is a well-known method of abstracting physical resources and of separating the manipulation and use of logical resources from their underlying implementation. We have used ...
John K. Edwards, Daniel Ellard, Craig Everhart, Ro...