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ATAL
2004
Springer
14 years 1 months ago
Experiments on Deliberation Equilibria in Auctions
Auctions are useful mechanisms for allocating items (goods, tasks, resources, etc.) in multiagent systems. The bulk of auction theory assumes that the bidders know their own valua...
Kate Larson, Tuomas Sandholm
CSCLP
2004
Springer
14 years 1 months ago
A Value Ordering Heuristic for Local Search in Distributed Resource Allocation
Abstract. In this paper we develop a localized value-ordering heuristic for distributed resource allocation problems. We show how this value ordering heuristics can be used to achi...
Adrian Petcu, Boi Faltings
NIPS
2007
13 years 9 months ago
A Game-Theoretic Approach to Apprenticeship Learning
We study the problem of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior of an expert. We follow on the work of Abbeel ...
Umar Syed, Robert E. Schapire
SPRINGSIM
2008
13 years 9 months ago
Data parallel execution challenges and runtime performance of agent simulations on GPUs
Programmable graphics processing units (GPUs) have emerged as excellent computational platforms for certain general-purpose applications. The data parallel execution capabilities ...
Kalyan S. Perumalla, Brandon G. Aaby
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong