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CONEXT
2006
ACM
14 years 2 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
SIGUCCS
2006
ACM
14 years 2 months ago
Because we have better things to do: automating common support tasks
As technology permeates more aspects of our everyday lives, greater demands are placed on information technology personnel. Lehigh University computing consultants have found thei...
Keith B. Erekson, Stephen G. Lewis
SENSYS
2005
ACM
14 years 1 months ago
Sensor networks for medical care
Sensor networks have the potential to greatly impact many aspects of medical care. By outļ¬tting patients with wireless, wearable vital sign sensors, collecting detailed real-tim...
Victor Shnayder, Bor-rong Chen, Konrad Lorincz, Th...
W4A
2005
ACM
14 years 1 months ago
Designing learning systems to provide accessible services
The need for providing learners with web-based learning content that match their accessibility needs and preferences, as well as providing ways to match learning content to userā€...
Pythagoras Karampiperis, Demetrios G. Sampson
AIED
2005
Springer
14 years 1 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
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