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CHI
2006
ACM
14 years 11 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICCV
2005
IEEE
14 years 4 months ago
A Study of Detecting Social Interaction with Sensors in a Nursing Home Environment
Social interaction plays an important role in our daily lives. It is one of the most important indicators of physical or mental diseases of aging patients. In this paper, we presen...
Datong Chen, Jie Yang, Howard D. Wactlar
ACMIDC
2010
14 years 2 months ago
How the social structure of intercultural computer clubs fosters interactive storytelling
Stories play an important role in the collaborative project work of children and adults in intercultural computer clubs “come_IN”. They constitute the narrative framework for ...
Anne Weibert, Kai Schubert
NPL
2000
105views more  NPL 2000»
13 years 10 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
ACMIDC
2009
13 years 8 months ago
Developing a media space for remote synchronous parent-child interaction
While supporting family communication has traditionally been a domain of interest for interaction designers, few research initiatives have explicitly investigated remote synchrono...
Svetlana Yarosh, Stephen Cuzzort, Hendrik Mül...