The recognition of manual actions, i.e., hand movements, hand postures and gestures, plays an important role in human-computer interaction, while belonging to a category of particu...
Marcel Martin, Jonathan Maycock, Florian Paul Schm...
This paper describes TEATRIX; a learning environment designed to help children, and their teachers, in the whole process of collaborative story creation. TEATRIX provides an enviro...
How should a robot represent and reason about spatial information when it needs to collaborate effectively with a human? The form of spatial representation that is useful for robo...
William G. Kennedy, Magdalena D. Bugajska, Matthew...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...