In the last decade, e-learning has been introduced to a variety of blended learning scenarios, such as life-long learning, University lectures, and game-based learning. In all the...
While there has been a significant amount of theoretical and empirical research on the multiple-instance learning model, most of this research is for concept learning. However, f...
Mobile and ubiquitous learning facilitates language learners to continue their learning process outside the formal classroom, when and where they desire. While more and more learn...
This paper reports a study that aims to construct a 2D barcode supported learning system, called HELLO (Handheld English Language Learning Organization), to improve students’ En...
As metadata is often not sufficiently provided by authors of Learning Resources, automatic metadata generation methods are used to create metadata afterwards. One kind of metadata ...