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» Learning By Observation Using Qualitative Spatial Relations
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ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AAAI
2007
13 years 10 months ago
Continuous State POMDPs for Object Manipulation Tasks
My research focus is on using continuous state partially observable Markov decision processes (POMDPs) to perform object manipulation tasks using a robotic arm. During object mani...
Emma Brunskill
AIIDE
2009
13 years 8 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
EMNLP
2007
13 years 9 months ago
Syntactic Re-Alignment Models for Machine Translation
We present a method for improving word alignment for statistical syntax-based machine translation that employs a syntactically informed alignment model closer to the translation m...
Jonathan May, Kevin Knight
UMUAI
1998
157views more  UMUAI 1998»
13 years 7 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...