Sciweavers

459 search results - page 83 / 92
» Learning Coordination in RoboCupRescue
Sort
View
JUCS
2008
163views more  JUCS 2008»
13 years 7 months ago
Authoring Social-aware Tasks on Active Spaces
: Social-aware computing is an emerging trend based on ubiquitous computing technologies and collaborative work. A successful design demands a better understanding of group tasks, ...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
JRTIP
2007
109views more  JRTIP 2007»
13 years 7 months ago
Robust GPU-assisted camera tracking using free-form surface models
We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. ...
Kevin Köser, Bogumil Bartczak, Reinhard Koch
IWC
1998
130views more  IWC 1998»
13 years 7 months ago
MobiCom: networking dispersed groups
: The paper describes MobiCom, a research project aimed at realising information technology support for dispersed groups of networking, mobile knowledge workers. MobiCom addresses ...
Steinar Kristoffersen, Fredrik Ljungberg
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 7 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
INFOCOM
2010
IEEE
13 years 6 months ago
Distributed Algorithms for Approximating Wireless Network Capacity
—In this paper we consider the problem of maximizing wireless network capacity (a.k.a. one-shot scheduling) in both the protocol and physical models. We give the first distribut...
Michael Dinitz