The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
In this paper, we propose a framework of Knowledge Management Learning System (KMLS) for adult education based on a learning process and a ServiceOriented Architecture (SOA). Acco...
Wan-Jen Chang, Hsuan-Hung Chen, Hui-Kai Su, Yuan-S...
In the context of the emerging paradigm of Lifelong Learning, competence-based learning is gradually attracting the attention of the Technology-Enhanced Learning community, since ...
Reusable adaptation specifications for adaptive behaviour has come to the forefront of adaptive research recently, with EU projects such as GRAPPLE1, and PhD research efforts on de...
Alexandra I. Cristea, David Smits, Jon Bevan, Maur...
It is indeed important to implement e-Learning platforms for education and training purposes in a variety of domains. However, facing the enormous amount of learning resources, gui...