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CSEE
2011
Springer
13 years 18 days ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ICALT
2006
IEEE
14 years 3 months ago
Towards Effective Usage-Based Learning Applications: Track and Learn from User Experience(s)
In this paper we propose a schema and framework for recording and managing attention metadata. This framework is intended to capture, manage, and re-use data about attention users...
Jehad Najjar, Erik Duval, Martin Wolpers
FCSC
2007
159views more  FCSC 2007»
13 years 9 months ago
Ranking with uncertain labels and its applications
1 The techniques for image analysis and classi cation generally consider the image sample labels xed and without uncertainties. The rank regression problem is studied in this pape...
Shuicheng Yan, Huan Wang, Jianzhuang Liu, Xiaoou T...
CIKM
2011
Springer
12 years 9 months ago
Citation count prediction: learning to estimate future citations for literature
In most of the cases, scientists depend on previous literature which is relevant to their research fields for developing new ideas. However, it is not wise, nor possible, to trac...
Rui Yan, Jie Tang, Xiaobing Liu, Dongdong Shan, Xi...
ICML
2008
IEEE
14 years 10 months ago
Learning to classify with missing and corrupted features
After a classifier is trained using a machine learning algorithm and put to use in a real world system, it often faces noise which did not appear in the training data. Particularl...
Ofer Dekel, Ohad Shamir