In this work-in-progress we explore audience behavior at large musical events and present our prototype, a `cheering meter' developed to aid voting at rap competitions. We re...
Abstract— This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the ...
In this paper, a new hybrid of genetic algorithm (GA) and simulated annealing (SA), referred to as GSA, is presented. In this algorithm, SA is incorporated into GA to escape from ...
Navigation of a car-like robot in environments with unknowns requires effective on-line planning of nonholonomic trajectories. We propose a set of basic maneuver patterns based on ...
In this paper an agent-based analysis is made of patterns in crowd behaviour, in particular to simulate a real-life incident that took place on May 4, 2010 in Amsterdam. As a basis...
Tibor Bosse, Mark Hoogendoorn, Michel C. A. Klein,...