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» Learning Games as a Platform for Simulated Science Practice
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HPDC
2003
IEEE
13 years 12 months ago
RUMR: Robust Scheduling for Divisible Workloads
Divisible workload applications arise in many fields of science and engineering. They can be parallelized in master-worker fashion and relevant scheduling strategies have been pr...
Yang Yang, Henri Casanova
CHI
1998
ACM
13 years 10 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
CHB
2011
183views more  CHB 2011»
12 years 10 months ago
Towards an ICT-based psychology: E-psychology
Cognitive science is the scientific domain which studies, analyses, simulates and infers for various aspects, functions and procedures of human mentality such as, thinking, logic, ...
Athanasios Drigas, Lefteris Koukianakis, Yannis Pa...
CN
1998
122views more  CN 1998»
13 years 6 months ago
The Web: Interactive and Multimedia Education
The World Wide Web is becoming increasingly important in the provision of education, as recognised by several high profile UK government reports. Improved tools for developing We...
Robert Allen
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
14 years 16 days ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...