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» Learning Games as a Platform for Simulated Science Practice
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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 8 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
126
Voted
DIGITEL
2007
IEEE
15 years 9 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
HICSS
2003
IEEE
138views Biometrics» more  HICSS 2003»
15 years 8 months ago
The BASP Agent-Based Modeling Framework: Applications, Scenarios and Lessons Learned
The Behavior Action Simulation Platform (BASP) has been in existence since early 2000, when it was first applied to small-team reconnaissance scenarios for the United States Marin...
David S. Dixon, William N. Reynolds
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
15 years 1 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
ATAL
2009
Springer
15 years 10 months ago
A memetic framework for describing and simulating spatial prisoner's dilemma with coalition formation
This paper presents a framework for describing the spatial distribution and the global frequency of agents who play the spatial prisoner’s dilemma with coalition formation. The ...
Juan C. Burguillo-Rial