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» Learning Games as a Platform for Simulated Science Practice
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ITS
2010
Springer
167views Multimedia» more  ITS 2010»
13 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
DIGITEL
2007
IEEE
14 years 1 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
HICSS
2003
IEEE
138views Biometrics» more  HICSS 2003»
14 years 5 hour ago
The BASP Agent-Based Modeling Framework: Applications, Scenarios and Lessons Learned
The Behavior Action Simulation Platform (BASP) has been in existence since early 2000, when it was first applied to small-team reconnaissance scenarios for the United States Marin...
David S. Dixon, William N. Reynolds
VL
2010
IEEE
209views Visual Languages» more  VL 2010»
13 years 5 months ago
Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
ATAL
2009
Springer
14 years 1 months ago
A memetic framework for describing and simulating spatial prisoner's dilemma with coalition formation
This paper presents a framework for describing the spatial distribution and the global frequency of agents who play the spatial prisoner’s dilemma with coalition formation. The ...
Juan C. Burguillo-Rial