We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
The Behavior Action Simulation Platform (BASP) has been in existence since early 2000, when it was first applied to small-team reconnaissance scenarios for the United States Marin...
Visual programming languages can be used to make computer science more accessible to a broad range of students. The evaluative focus of current research in the area of visual lang...
Kyu Han Koh, Ashok R. Basawapatna, Vicki Bennett, ...
This paper presents a framework for describing the spatial distribution and the global frequency of agents who play the spatial prisoner’s dilemma with coalition formation. The ...