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AI
2006
Springer
13 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ACL
2010
13 years 5 months ago
Active Learning-Based Elicitation for Semi-Supervised Word Alignment
Semi-supervised word alignment aims to improve the accuracy of automatic word alignment by incorporating full or partial manual alignments. Motivated by standard active learning q...
Vamshi Ambati, Stephan Vogel, Jaime G. Carbonell
CVPR
2009
IEEE
15 years 2 months ago
What's It Going to Cost You?: Predicting Effort vs. Informativeness for Multi-Label Image Annotations
Active learning strategies can be useful when manual labeling effort is scarce, as they select the most informative examples to be annotated first. However, for visual category ...
Sudheendra Vijayanarasimhan (University of Texas a...
CHI
2010
ACM
14 years 1 months ago
Scale detection for a priori gesture recognition
Gesture-based interfaces provide expert users with an efficient form of interaction but they require a learning effort for novice users. To address this problem, some on-line gui...
Caroline Appert, Olivier Bau
CORR
1999
Springer
118views Education» more  CORR 1999»
13 years 6 months ago
Supervised Grammar Induction Using Training Data with Limited Constituent Information
Corpus-based grammar induction generally relies on hand-parsed training data to learn the structure of the language. Unfortunately, the cost of building large annotated corpora is...
Rebecca Hwa