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» Learning Object Context for Adaptive Learning Design
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CVPR
2012
IEEE
11 years 11 months ago
3D landmark model discovery from a registered set of organic shapes
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
Clement Creusot, Nick Pears, Jim Austin
FPLAY
2008
13 years 10 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
C5
2004
IEEE
14 years 16 days ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya
CHI
2005
ACM
14 years 9 months ago
AppLens and launchTile: two designs for one-handed thumb use on small devices
We present two interfaces to support one-handed thumb use for PDAs and cell phones. Both use Scalable User Interface (ScUI) techniques to support multiple devices with different r...
Amy K. Karlson, Benjamin B. Bederson, John SanGiov...
ICCAD
2009
IEEE
147views Hardware» more  ICCAD 2009»
13 years 6 months ago
SAT-based protein design
Computational protein design can be formulated as an optimization problem, where the objective is to identify the sequence of amino acids that minimizes the energy of a given prot...
Noah Ollikainen, Ellen Sentovich, Carlos Coelho, A...