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» Learning Partially Observable Deterministic Action Models
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ATAL
2008
Springer
13 years 9 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
CORR
2006
Springer
101views Education» more  CORR 2006»
13 years 7 months ago
Metric State Space Reinforcement Learning for a Vision-Capable Mobile Robot
We address the problem of autonomously learning controllers for visioncapable mobile robots. We extend McCallum's (1995) Nearest-Sequence Memory algorithm to allow for genera...
Viktor Zhumatiy, Faustino J. Gomez, Marcus Hutter,...
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
13 years 6 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
AAAI
2007
13 years 10 months ago
Optimizing Anthrax Outbreak Detection Using Reinforcement Learning
The potentially catastrophic impact of a bioterrorist attack makes developing effective detection methods essential for public health. In the case of anthrax attack, a delay of ho...
Masoumeh T. Izadi, David L. Buckeridge
PRIMA
2007
Springer
14 years 1 months ago
Multiagent Planning with Trembling-Hand Perfect Equilibrium in Multiagent POMDPs
Multiagent Partially Observable Markov Decision Processes are a popular model of multiagent systems with uncertainty. Since the computational cost for finding an optimal joint pol...
Yuichi Yabu, Makoto Yokoo, Atsushi Iwasaki