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» Learning Personalization - Design Solutions in an e-Learning...
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AIED
2009
Springer
13 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CSCW
2004
ACM
14 years 28 days ago
Learning from project history: a case study for software development
The lack of lightweight communication channels and other technical and sociological difficulties make it hard for new members of a non-collocated software development team to lea...
Davor Cubranic, Gail C. Murphy, Janice Singer, Kel...
MLMI
2005
Springer
14 years 1 months ago
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Alejandra García-Rojas, Mario Gutiér...
IJET
2008
108views more  IJET 2008»
13 years 7 months ago
Moving towards a Fully Automatic Knowledge Assessment Tool
Information about a student's level or state of knowledge is a key aspect for efficient, personalized learning activities. E-learning systems gain such information in two ways...
Christian Guetl
MLMI
2004
Springer
14 years 26 days ago
Towards Predicting Optimal Fusion Candidates: A Case Study on Biometric Authentication Tasks
Combining multiple information sources, typically from several data streams is a very promising approach, both in experiments and to some extend in various real-life applications. ...
Norman Poh, Samy Bengio